The economic climate is reshaping the way we work. The amount of people opting to work from home is increasing, and this growing group has unique needs when it comes to task furniture. The main requirement is flexibility of use. Flexibility is actually a recurring theme throughout the work-from-homer's daily routine. Working from home has its benefits -- one being the ability to structure your schedule however you choose. Not only is their schedule flexible, their workspace is flexible, as well. This is made possible by the development of computer technology. Laptops now allow us to unchain ourselves from the desk and work from wherever is most effective (or comfortable as my research revealed.) When square footage is also a commodity, it helps to be able to use your work furniture during downtime -- eliminating the need for excess furniture. I've created a system with a handful of innovative solutions and features one will not only appreciate daily, but also grow to love. It's that bond with our products that I continually attempt to promote in my design. Those features include: - A task chair that slides into a reclined position to redistribute your body weight while relaxing. - Multiple chair base options: spherical casters for hardwood floors and gliding-feet for carpet. - An integrated excess cord management system allowing you to coil and hide cord slack. - A desk with a side dedicated to relaxation with a lowered height, padded surface, and reading light. - And a shelf with integrated track lighting for adjustable, wireless lighting. The sum of these features is a furniture system that allows you to not only focus on your work, but also get some much-needed relaxation without having to leave the room -- or even your desk for that matter.
intermediate furniture design © Adam Moller
The feeling of being suspended on air is what the Respite Lounge aims to capture. With minimal surface area strategically (and ergonomically) placed, you lose sight and awareness of the object supporting you. In this reclined position you almost feel as though you're resting on a cloud, which was the inspiration for this chair. The thin memory foam cushions offer a uniquely-comfortable sitting experience, and the three floating panels give the chair a uniquely-iconic posture. In the assembly of the Respite Lounge, along with the other pieces in this set, the fasteners are concealed throughout the process. This gives the pieces a clean, uninterrupted aesthetic. It also reduces the risk of having any of the hardware tampered with by pavilion guests (as there are likely to be millions.)
furniture design © Adam Moller
This handy little table was named the Acru Table for two reasons: The handles that dive into the top surface forming the legs allow you to easily move the table to wherever it is needed. This type of thing happens frequently in public dining areas. Sometimes your group is too large for just one table, so you must accrue more. And no one likes dragging heavy, cumbersome tables to where they are needed. This table is also meant to be used as a gathering place. The table, in a way, accrues pavilion patrons in need of a place to put their belongings or set their plates.
furniture design © Adam Moller
The Choices Bench was designed with two things in mind: relaxation and communication. The design of the bench allows you to choose which is more important. The angled armrest gives you something to lean against, while the extra-wide seating surface gives you room to bring up a leg. And the sloping backrest makes for a comfortable place for your hand to sit should you decide to throw your arm over the back. As the extra-wide seating surface allows you to bring up a leg, it also gives you more control over the direction you face while sitting on the bench. This, along with the purposefully-shallow seat depth, keeps you engaged in the conversation. Another feature of the design is the tessellating left and right sides. This allows for more seating along the perimeter of the pavilion. The simple, contemporary form makes for a bold statement of aesthetics; while the comfortable memory foam cushions make for a unique statement of ergonomics.
furniture design © Adam Moller
Feed the Planet. Energy for Life. With this being the general theme of the 2015 World's Fair in Milan, I have decided to approach this topic on two fronts: food and rest. By designing furniture that can be arranged in clusters throughout the pavilion I give pavilion patrons comfortable areas where they can dine and relax, thus being re-energized.
furniture design © Adam Moller
music: "Pick Up" by Bonobo
A common problem people face when trying to start a new exercise routine is support. It can be intimidating, difficult to find, and extremely unapproachable. The routine can also lack the excitement required to motivate one to keep it up. Git Fit™ solves that problem. The Smartweights, in conjunction with the mobile application, Git Fit™, create a scenario conducive to attaining a healthier lifestyle.
The Smartweights are a set of 8 oz. weights that are to be held while you run. The soft rubber removable grips keep debris out of the charging ports, which are used to charge the internal batteries. These batteries power the built-in heart rate monitors, which link up to your mobile device through bluetooth and the Git Fit™ application.
The application is where the fun happens. Within the Git Fit online community, users are able to interact with each other in several ways. There is the Buddy Run feature that connects users over the phone, so that they can have a running partner - someone to talk to should he or she be interested. There is a forums section where users can discuss various health-related topics. Also, users can participate in competitions against one to a thousand users simultaneously or when their schedules allow. The application also has a simple heart rate monitor function that allows the user to keep his or her heart rate in check.
Git Fit™ was designed to offer runners everything they could possibly need to maintain a healthy exercise routine.
product design three © Adam Moller
Imagine: You're at home enjoying a movie, about to call it a night. You make it to the bathroom, and just as you reach for your toothbrush, the floor shifts and the cup holding it falls to the ground. Your entire home is shaking violently for several minutes as you huddle in the doorway in complete darkness. The quaking eventually subsides, and you find your way to the closet where you stowed the Disasterpack you picked up three weeks ago. Good thing it was built with a sturdy external frame - otherwise everything inside would have been crushed by the shelf that had just fallen on it. After removing the flashlight and survival guide from inside you sling it onto your back and strap it on tight. Because of the destruction, food and clean water could be days away according to your GPS unit, so the water filtration system and food rations will surely be put to good use. Since it will be more than a day's hike, it would be best to find a safe spot to unroll your sleeping bag and get some rest... The Disasterpack was designed with a few key purposes in mind: to provide its user with easy access to the essentials needed to survive in any scenario, to make its wearer visible from afar to aid search and rescue teams, and to be lightweight and sturdy enough to be as hassle-free as possible. Disasterpack's simple, straight-forward layout and velcro fasteners make everything extremely accessible, and its ergonomically-shaped back padding and shoulder straps make it extremely wearable. competitive work © Adam Moller
The resource website idinterns.com held a design competition in which participants were asked to create a 2" x 10" summer inspired banner for their home page. I took two different approaches to this project: the first being a more graphic and story-driven image, and the second being a collage-styled image incorporating tools of the trade and using vivid colors reminiscent of summer. The first shows a man walking off the beach with ideas flowing from his mind after a fresh dose of inspiration from good ole Mother Nature. The second is a bit more abstract with a posable sketch mannequin waving hello to summer. My first design, titled Solar Flow, was selected to be displayed on the idinterns.com home page from July 20th to August 20th, '09. competitive work © Adam Moller
I was asked to design the next generation of personal audio. In addition, I wanted to produce a unique listening experience while creating a set of objects that the user could connect with on a personal level. In researching audio equipment and emerging sound technology, I stumbled upon an interesting video featuring an inventor named Woody Norris. He was explaining his latest invention at the time, which he calls "HyperSonic Sound." This system uses ultrasonic emitters that produce low-level ultrasound in a narrow column in front of the speaker. I was immediately inspired. I saw technology that had the potential to connect people to their audio like never before. I also saw an opportunity to take it one step further by making the signal spread adjustable. By having the signal originate at a single node and directing it into a dish, the node's relative position to the focal point of the dish determines the spread of the sound. This means you can focus the sound on just yourself, or spread the signal to fill a wider area if you have company. Now you can have the privacy of traditional headphones without the wires, discomfort, and isolation. This application of the technology is still just a concept, and the speakers I built are purely for aesthetic purposes. The underlying goals of this project were to get people to rethink what personal audio means to them, and to show where sound technology could be in the future. Perhaps companies will see this concept and want to develop this technology to eventually integrate it into their product lines.
product design two © Adam Moller
This was a three week design project that introduced me to the process of designing a product. The goal of this project was to propose a bottle opener concept. The concept was to be communicated through two-dimensional design drawings using traditional media, as well as through a physical "looks-like" model (meaning the model would not have to function as the product would, but it would have to appear as the product would.) I chose to build a working model, which definitely aided in the presentation of my concept.
product design two © Adam Moller
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